Sofie Bieker

Computer Science Games Major
Mathematics Minor


hello! my name is sofie, and i'm a computer science student at McGill University. I'm in my 3rd year with a concentration in games and a minor in mathematics.i'm very involved in my school's game development club (gamedev mcgill), and this year i act as VP Communications!i love caffiene, geeking out on video games, music, running, and math!


this was a game i worked on for Codejam 15! In around 48 hours, my team of 4 brainstormed, drafted, and finalized our game for this hackathon.i did all the sound work and code regarding the sound integration. i also worked on other parts of the code, as well as planning and bug fixing. i also made a gameplay demo video and presented our project to the judges.very proud to say that we won best game in the hackathon!


just a little something i worked on for fun and build game experience. (i really like bears)this is my first 2D game, and i feel like i learned a good bit from it. i made everything except for the sound and one picture at the end. i grew more confident in my art skills as well as my programming skills. also, just my ability in unity in general.


cratscendo was a 10ish week long project that i, and 7 other team mates, took on for a game competition that gamedev mcgill hosted, called GDM studios. we were given two mentors, a theme, some goals, then we were told to make a game. it was my first time ever doing this (other than the unity roll-a-ball tutorial). i learned so much from it, and it was truly an amazing experience. as far as what i worked on. i did the all character art + animations as well as one of the enemies. i did the majority of 3D modeling and map design as well as a good chunk of gameplay programming. i also produced weekly devlogs that were required for the competition which you can find in this playlist!gameplay programming wise, since i was on a team with 6 other programmers, there isn't really something that only i worked on. we really all bounced work off each other, and helped to improve and integrate what others had already worked on. i did originally design the health system as well as a few of the rat attacks. i made the collectibles (3D models + programming). I also designed the room mechanics, such as when the doors close and open, including everything adjacent to that. otherwise i mainly helped to improve and add on to pre-existing code to help our project run smoothly!for this project, i managed to learn 3D modeling, pixel art, animation, and a lot more about the intricacies of game design and programming.

Animations


Graphic Design

note: grid on right are collaborated

3D Models

all made in Blender, some with tutorials

coming soon...